We Never Really Told People How to Use Mods: The Game's New Quest Corrects a Longstanding Issue

The popular online game known as Warframe, an experience where you can feed yourself to a giant mouth and pilot futuristic vehicles, has released a significant update. The Vallis Undermind showcases the distinctive charm that has come to define Warframe in the past few seasons.

This expansion, released on Wednesday, introduces a new mushroom-themed warframe that performs a unique animation, along with a whole new explorable fungal area. But it’s also going back to basics, with a new mission aimed at making sure this complicated, expansive 12-year-old MMO is understandable by new players.

The Arrival of "The Teacher"

Called “The Teacher,” this is the long-awaited quest that trains Warframe players on how to use one of the game's fundamental yet complex systems: modding.

In Warframe, mods are augments that can be equipped on your warframe or arsenal to boost their performance. They range from the straightforward (boosting power or shortening reload times) to the devastatingly complex. Content creators often craft hour-long videos about idealized builds that use synergistic enhancements to create overwhelming power.

“Many players likely started their journey, encountering mods without grasping their purpose,” said a key developer. “We believed it was crucial, upon completing the mission, for players to think, ‘Wow, modding is interesting. I'd like to experiment further.’”

A Collaborative Effort

“The Teacher” was created through a partnership between the core team, who handled the story elements, and an external team, who crafted the gameplay, which will appear early in the game.

In the quest, the player is tasked with obtaining a component for their ship, but they’re interrupted by a menacing, powerful warrior called Teshin, who takes away the player’s abilities and melee weapons, and forces them to engage with the mod system to effectively show its potential.

Several developers were already fans of the game, but others had never played before, according to a principal games designer. This fresh viewpoint that was essential.

“Our initial step involved observing new players and go right play through the tutorial and take prodigious notes on everywhere they fell out,” the designer said. Early-game menu pop-ups introduced players to modding. But the team observed these weren't effective for all.

“Certain players missed fundamental guidance where the game highlights it saying put the mod in the slot,” he said.

Closing an Important Loop

Warframe’s mods allow players to create stupidly powerful synergies that fill the display with damage values. But "The Teacher" focuses on different aspects. There will be some long-time players who desire more advanced content, like creating powerful and specific builds. But it became clear that the mission addresses a genuine oversight for newcomers — and that doing so isn’t as simple as it looks.

“Numerous subtle adjustments and background details there to just sort of show you what it can do rather than tell you,” the designer said. For example, one of the mission's objectives is to show how mods can create powerful elemental status effects; in this case, Magnetic damage that eats chunks out of enemy shields.

“We had to change the weapon to be a rapid-fire gun, because it shows off the proc rate more,” the designer said. “However, the goal isn't to explicitly tell players, 'with a basic modification, you only got a few percentage chance to trigger a special damage type.' How can you teach this mechanic effectively?”

Veterans will naturally recognize these mechanics and grasp their function, but new players have to be taught to notice these details.

“This type of design work that we previously focused on just because that hasn't been our focus,” said a narrative lead. “However, this oversight meant that we never really told people how to use mods.”

Months of Effort

“There’s so much that goes into just making a really simple mission that — honestly — you can blast through in about 15 minutes,” said the designer. “But it's months and months of work for loads of people.”

The designer was clearly enthusiastic over being able to work on a game that he loves — and to design content featuring a preferred figure.

“I'm a huge fan of Teshin,” he said. “He's my 8-year-old internal self's idea of what's cool.”

Streamlining the Beginning

In the decade-plus since launch, Warframe has been in a consistent battle with its own new user introduction. There are many intricate mechanics that players can ignore initially — and won’t even have access to until hours into the game. And others, like modding, that scale in complexity depending on your level of engagement. A previous patch improved the introductory experience so that players could reach Warframe’s mind-bending plot developments with less time on the grind up front.

With “The Teacher,” it’s clear that the developers are doubling down on a commitment to make sure Warframe’s initial hours doesn’t stay locked in 2013. Beginners can find their way — even if they miss the menu prompts.

Jeremy David
Jeremy David

Cybersecurity expert with over a decade of experience in threat analysis and digital defense strategies.